sdl2 ( sdl2-ime-support, sdl2-rbp-bin, sdl2-minimal-git, sdl2-minimal-x11-git, sdl2-rpi, sdl2-nox, sdl2-static, sdl2-git, sdl2-nox-git) (i686).libpulse ( libpulse-bluedio, pulseaudio-pali, pulseaudio-dummy, libpulse-nosystemd-git, libpulse-nosystemd, libpulse-nosystemd-minimal-git, libpulse-hsphfpd, libpulse-airplay, pulseaudio-git) (i686).lib32-libpulse ( lib32-libpulse-nosystemd-git, lib32-libpulse-nosystemd-minimal-git) (x86_64).lib32-freetype2 ( lib32-freetype2-old-hinting, lib32-freetype2-infinality-ultimate, lib32-freetype2-git, lib32-freetype2-minimal-git, lib32-freetype2-v35) (x86_64).
I guess this is for performance, i guess skybox always rendered even if it is fall behind of a wall(im not sure about that). Xash3D is the powerful independent open-sourced 3D -engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an.
Xash3d half life how to#
So my guess is there is no engine function coded to handle size chage of sky texture. A list of Xash3D Engine features is also there, plus a guide on how to get work Half-Life and its' mods under Xash3D (in English and in Russian). Such as a star in the sky is far compared to a npc in the map. This gives an ilusion of the sky is way further than other objects. but skyboxes are never change their size or orientation to view origin. main difference is, normal 3d objects size differs by how far it is. Skyboxes rendered different than other 3d objects. such as if you use different texture proportions it only causes tiling of that texture to achieve 256*256.
Xash3d half life mod#
not all errors crashes the game but not works correctly. based on the new engine (xash3d-fwgs v0.20) uses dynamic libraries for mods and renderers, meaning you don't need an extra NRO for every mod not sure what else is different, besides a bunch of internal stuff.
I tried another sized textures and this causes only error. Skybox should be only 256^2 for each plane. This problem also bothered me, i was trying to use hd skybox to use more open area maps but its imposible.